# Staking Mechanics

:black\_square\_button: **Slots Mechanic:**

A newcomer player needs to buy a slot for their NFTs.\
1, <mark style="color:blue;">3</mark>, <mark style="color:purple;">5</mark>, <mark style="color:yellow;">10</mark> uses can be bought by the player for&#x20;

**1 uses** costs **10 $SOLS (1 $ELS)**

<mark style="color:blue;">**3 uses**</mark> costs **28 $SOLS (2.8 $ELS)**&#x20;

<mark style="color:purple;">**5 uses**</mark> costs **40 $SOLS (4 $ELS)**&#x20;

<mark style="color:yellow;">**10 uses**</mark> costs **70 $SOLS (7 $ELS)**&#x20;

**1 uses = 1 hour.**

*Cards can't be unstaked before the end of the staking perio&#x64;**.***\
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:head\_bandage: **Fatigue Mechanic:**

For a large number of uses (hours) the person will receive a debuff on all of their cards:

![](https://2951770405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGtBrnkQMIjqVe3CX9PZK%2Fuploads%2FqYEaPXVjDbh98rsJylbn%2F%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%87%D0%BA%D0%B0%20%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%BD%D1%82%D0%BE%D0%B2.png?alt=media\&token=81336709-2b55-49a1-a273-5f0df8860fa3)

Upon reaching the above values, the player will receive the corresponding debuff.\
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This Debuff Counter is reset everyday at 00:00 UTC.

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:jigsaw: **Season Mechanic:**

In the game will be a mechanics of the seasons.\
From 00:00 UTC to 06:00 UTC is time <mark style="color:blue;">**WATER**</mark>,\
From 06:00 UTC to 12:00 UTC is time <mark style="color:green;">**EARTH**</mark>,\
From 12:00 UTC to 18:00 UTC will be the time of <mark style="color:red;">**FIRE**</mark>,\
From 18:00 UTC to 00:00 UTC will be the time of **AIR**.\
If you steak a card at a time other than its elemental time, the card will incur a -15% farming debuff.\ <mark style="color:purple;">**AETHER’S**</mark> elemental always farms without the debuff.

![](https://2951770405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGtBrnkQMIjqVe3CX9PZK%2Fuploads%2Fcsxfs2OATyZrVzxREqN3%2F%D0%BF%D0%BE%D0%BB%D0%BE%D1%81%D0%BA%D0%B0%20%D1%82%D0%B0%D0%B9%D0%BC%D0%B8%D0%BD%D0%B3%D0%BE%D0%B2_%D0%9F2.png?alt=media\&token=f502274f-e513-4501-b080-aeb5dd398f52)

The only important thing is in which season the card was sent to the stake.\
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:slot\_machine: **Chest Mechanic:**

The game will involve 2 types of NFT:

1. &#x20;<mark style="color:blue;">**Permanent**</mark>, those that were bought from the market and sales.
2. <mark style="color:red;">**Temporary**</mark>, those are obtained from chests in the game (after use, they are calculated).

In the game, you can purchase three chests from which you can get <mark style="color:red;">temporary</mark> nft:

**Small Chest** (4  NFTs) - **5 $SOLS (0.5 $ELS):**

* Common - 70%
* <mark style="color:blue;">Rare</mark> - 28%
* <mark style="color:purple;">Epic</mark> - 2%

**Medium Chest** (8  NFTs) - **13 $SOLS (1.3 $ELS):**

* Common - 57%
* <mark style="color:blue;">Rare</mark> - 40%
* <mark style="color:purple;">Epic</mark> - 2%
* <mark style="color:yellow;">Legendary</mark> - 1%

**Big Chest** (8  NFTs) - **14.5 $SOLS (1.45 $ELS):**&#x20;

* Common - 30%
* <mark style="color:blue;">Rare</mark> - 60%
* <mark style="color:purple;">Epic</mark> - 7%
* <mark style="color:yellow;">Legendary</mark> - 3%

!\[

]\(<https://2951770405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGtBrnkQMIjqVe3CX9PZK%2Fuploads%2FfESy1BWXLmEiL0KwnmSp%2FGold%20chests.png?alt=media\\&token=85d3d216-295d-4f0f-b56d-abaa8301ddad>)

:money\_with\_wings: **Early Withdrawal Penalty:**

In case of premature withdrawal, there will be a penalty of 1 day - <mark style="color:red;">60%</mark>, 2 - <mark style="color:red;">50%</mark>, 3 - <mark style="color:orange;">30%</mark>, 4 - <mark style="color:orange;">20%</mark>, 5 - <mark style="color:green;">10%</mark>, 6 - <mark style="color:green;">0%</mark> when exchanging **$SOLS** for **$ELS**.
